Metalix Tutorials is now Metalix Studios, you are currently viewing the archives of old content which is no longer monitored but left here if you want to access any of the old posts.
This also stops any dead links which as we all know are irritating.
I have been very busy once again, so busy I can barely remember the last time I went to sleep :P
So as I couldn't have the next part of the environment series out this weekend (it's on it's way though), I decided to release this little goody.
For one of our school projects at natcoll we were asked to build a game crate. So I came up with this. It was actually so vivid in my mind I hope I didn't see it somewhere online :O - probably from battlefield or something lol
Anyway, this is my game crate, I made it in less than an hour in blender, maya and photoshop.
attached is the blend file and a set of 4k texture maps. You will want to adjust these to game rez, but I felt I might as well include the high rez ones.
You'll also want to fix some of the seams issues I never got around to fixing in photoshop.
It's good, but it's not great. 3Dworld are getting me to do a tutorial on creating game props and I was going to use this. Then I decided I can do so much better without time restraints, so I'm giving it away!